Designed for Fantasy Grounds version 3.3.6 and higher.Īn active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder ruleset. You can edit these on the fly.ĭrag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving aheadĪll the images and handouts from the book available to share with your players as you need them Please do not submit PDF files or entire texts of the AP. Tokens for each encounter are all pre-placed in starting locations on the map. A repository to hold tools for those wishing to run and convert Title of AP to Pathfinder 2E. Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area ![]() It has been lovingly converted for use within Fantasy Grounds and features the following additions:Īll maps resized and set up with a preset grid to make combats easy to manage This product is not a PDF or accessible outside of Fantasy Grounds. Laws.įour new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.ĭeath and plunder in the Pathfinder's Journal, by Robin D. The Captain: He becomes captain of the Mans Promise partway through the first part of the Adventure Path. The Bully: He bullies and harasses all of the players to make up for the fact that he does not truly have the captains trust. This set contains over 100 key NPCs, monsters, and a full pirate crew for The Wormwood Mutiny, the first part of the Skull & Shackles Adventure Path. "The Wormwood Mutiny," a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.ĭetails of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Bald of Evil: He keeps his head bald except for a single long ponytail. This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: ![]() But when fortune turns to their favor, it's up to the new crew to decide whether they'll remain the pirate's swabs or seize control and set sail for adventures all their own. They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. I played the first scenario of adventure one tonight and had a good time. Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. Pathfinder Skull And Shackles Adventure Path Pdf - Wakelet learnrenbeau learnrenbeau897 Follow 3 items Pathfinder Skull And Shackles Adventure Path Pdf Pathfinder Adventure Path: Skull &Amp Amp Shackles Part 1 - The Wormwood Mutiny. ![]() Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny
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